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MAYA

WEEK1-4: BALL ANIMATION

Final Render

In this project, I learned how to use Maya’s Bullet plug-in to design the scene with medieval as the theme, make the terrain and some props through MAYA and Zbrush, and finally put it into UE5 for rendering.

At the beginning of the second semester, I learned how to use Maya’s Bullet plugin to create a simulation of the movement and dynamics of a small ball in the course.

After this, our teacher gave us an animation assignment about the motion of a sphere. While I was gathering information on the internet, I found a video with a rendering match about ball movement.

I really like this video so that I decided to design a theme and apply what I learned about Bullet simulation to it.

In the end I decided to use the Middle Ages as the theme, because it was also the theme of our future group project at the same time.

Reference

I used the cliff and the castle as the two key elements in the scene. First I build the rough mountain with simple model blocks. After that, use the Bullet plugin to simulate the movement of the ball

After this, use Zbrush to sculpt the mountain

Put the finished model back into Maya and combine it with the model assets collected online to build the scene and some of the props.

Finally, the scene is put into UE5 for the production of materials and the final rendering.

Summarization

In this project, I learned and tried to create a scene of a ball in motion. But I think I still need to think more about the production of my model in the future, and design some unique props to increase the impression of the story and atmosphere of the scene when people look at my work.

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