After creating the cell division animation, I exported the model animation to C4D to render the material, using C4D because I thought Octane renderer in C4D could better capture the details and textures of transparent 3S materials than UNREAL.



After creating the cell division animation, I exported the model animation to C4D to render the material, using C4D because I thought Octane renderer in C4D could better capture the details and textures of transparent 3S materials than UNREAL.