Categories
MAYA

WEEK1-4: BALL ANIMATION

Final Render

In this project, I learned how to use Maya’s Bullet plug-in to design the scene with medieval as the theme, make the terrain and some props through MAYA and Zbrush, and finally put it into UE5 for rendering.

At the beginning of the second semester, I learned how to use Maya’s Bullet plugin to create a simulation of the movement and dynamics of a small ball in the course.

After this, our teacher gave us an animation assignment about the motion of a sphere. While I was gathering information on the internet, I found a video with a rendering match about ball movement.

I really like this video so that I decided to design a theme and apply what I learned about Bullet simulation to it.

In the end I decided to use the Middle Ages as the theme, because it was also the theme of our future group project at the same time.

Reference

I used the cliff and the castle as the two key elements in the scene. First I build the rough mountain with simple model blocks. After that, use the Bullet plugin to simulate the movement of the ball

After this, use Zbrush to sculpt the mountain

Put the finished model back into Maya and combine it with the model assets collected online to build the scene and some of the props.

Finally, the scene is put into UE5 for the production of materials and the final rendering.

Summarization

In this project, I learned and tried to create a scene of a ball in motion. But I think I still need to think more about the production of my model in the future, and design some unique props to increase the impression of the story and atmosphere of the scene when people look at my work.

Categories
MAYA

HEAD MOTION

Categories
MAYA

WEEK6_MAYA_HEAD RENDER

RENDER
NODE

Categories
MAYA

WEEK5_TOPOLOGY

Categories
MAYA

WEEK3/4_BALOON

Steampunk is a style I’ve always loved.

After week2 week3, Design from the silhouette and gradually refine the model details. After splitting the UV, put it in Sbustance painter to draw details, and finally render it in Arnold.

RENDER
DETAIL
REFERENCE AND DESIGN

In this project, I want to create a military style hot air balloon. Find some reference in pinterest. Reference include shape texture and atmosphere in the scene. Finally put reference in pureref.

Continue to study model making in Maya. Study how to optimize lines in model.

After finish model making and UV, I Export model to SubstancePianter for texture painting. Combine texture form reference and some thinking of myself.

SUBSTANCE PAINTER PAINTING

Finally, put texture into Maya and render it by Arnold.

Summary

RENDER

This is the result of my four-week study of MAYA, and there are still many things I want to improve, such as the problems caused by edges in modeling are often make mistake, and details and texture need to be consider more when paint in substance painter . I hope I can be promoted in my later study.

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MAYA

WEEK2_LEGO

Render
Mode

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MAYA

WEEK1_TESLA